Category: Art

  • Groundless

    Groundless

    Groundless is a 3D animation creation that displays a diversity of weightless bodies moving to the rhythm of an acoustic music soundtrack. The work brings together an aerial circus artist and two musicians that make use of improvisation, motion capture, video game engines, and spiking neural networks (SNN) to explore the expressive qualities of virtual…

  • Restless

    Restless

    Restless is a virtual generative choreography that displays bodies of different ages moving to the powerful rhythm of street dance and electronic music. The piece is inspired from Los Angeles-born krumping and waacking dances. Krumping is a raw and energetic style composed of aggressive movements and facial expressions. By contrast, waacking is a style seeking…

  • Dynamiques Fluides

    Dynamiques Fluides

    Dynamiques Fluides is a visual audio performance composed and produced for the Hexagram network’s 20th anniversary gala. The performance features Alexandre on the guitar and Marc-André on synthesizers, accompanied by machine learning algorithms. The performance explores human-machine co-improvisation, or how machine-generated patterns can serve as triggers for human musical improvisation. The term “dynamique” in this…

  • Fragments: The Shape of Things

    Fragments: The Shape of Things

    Fragments: The Shape of Things is an audiovisual performance in which 2 human performers act live on Artificial Intelligence and Artificial Life algorithms to generate and modulate a poetic immersive experience. The work, composed of three acts, reflects on how data processing Artificial Intelligence systems anonymize and aestheticize both global conflicts and everyday relationships. The…

  • Fragments: Poetics of Otherness

    Fragments: Poetics of Otherness

    Fragments: Poetics of Otherness is an audiovisual performance for human performers and autonomous computer processes generating together a poetic experience. The work reflects on how data processing Artificial Intelligence systems anonymize and aestheticize human conflicts. In tandem, humans and algorithms collaborate to reveal the poetics lying at the intersection of the social and the technological.…

  • SNN #3: Forms of the Living

    SNN #3: Forms of the Living

    SNN#3: Forms of the Living is a new world premiere performance from Chris Salter, Alex Saunier and Takashi Ikegami which takes place in four locations simultaneously: Montreal, Berlin, Tokyo and Mozilla Hubs. The live and online performance thematizes the new set of conditions we are all living in and the forms of experience that these…

  • SNN #2: Light/Space/Prop

    SNN #2: Light/Space/Prop

    SNN#2: Light/Space/Prop (after Moholy-Nagy) is a dynamic, large-scale light and sound installation designed for a public space that updates Bauhaus artist Lazslo Moholy-Nagy’s 1920s vision of a new “electrified moving image” – a Light Prop for the Electric Stage. Originally created for the city wide LLUM_BCN light festival in Barcelona in February 2020, a series…

  • SNN #1: The Speed of Thought Itself

    SNN #1: The Speed of Thought Itself

    SNN#1: The Speed of Thought Itself is an experimental thirty-minute audio/visual performance that recreates the 19th century physiologist Franciscus Donders’ 1865 laboratory experiments measuring the reaction time between stimulus and response in order to calculate the speed of mental processes—what Donders called the “speed of thought.”The performance reimagines Donders’s machine in an age where human…

  • Vitra #3

    Vitra #3

    Vitra is an ensemble of lively light sculptures that modulate the atmosphere of the space. It plays with rhythms of color and intensity that fluctuate from barely noticeable to nearly blinding. Both as an installation and a performance, Vitra unfolds a poetic of presence and absence to convey an experience of both spatial openness and…

  • SenseFactory

    SenseFactory

    SENSEFACTORY is a spectacular large scale performative installation combining architecture, sound, smell, light and AI technology into a immersive multi-sensorial experience. 1920s, László Moholy-Nagy with the Bauhaus imagined a new kind of a theater for the senses. In a “Mechanized Eccentric” as he called it machine and organism should be merged. 100 years later this…